Disc Hoops
AKA Goaltimate 2.0
I had the opportunity to play Disc Hoops today for the first time. It was actually fun to play, or so I thought. It also made me think about ultimate and the ultimate community. Another post on that later.
One of my thoughts is that disc hoops is different than ultimate, which is different from basketball, which is different from football, which is different from soccer. And that is ok. What I am saying is just because it is a disc, does not mean that the disc hoop rules must be the same rules as those followed in ultimate. Think about this, a basketball is round and a soccer is round, but each game has it's own rules. Hot box is different than ultimate, and people like to play it...so disc hoops is really just another disc game.
First, what things I did like. I liked that there were two hoops to play with and that after you score you attach the opposite goal. We eventually removed the clear line so that it became more like basketball in that as soon as there was a turnover you attacked the opposite goal with no clear line. This caused the game to be much quicker and faster than goaltimate.
You must catch the disc in bounds and not allow your momentum to carry you out of bounds. Again that means it is more similar to basketball, which means you must be more exact with your throws and body control, which I dont think is a bad thing. Another note is that we were rarely close enough for this to be an issue anyways.
I liked that you could stall the disc and that you could self mac the disc.
I liked that a travel on a throw is a turnover. (more explanation later).
Now for the items that I did not like.
I did not like that you could throw to yourself. You could be setting a mark and the offensive player could turn and throw the disc in any direction to your self. Of course the disc must be thrown to another person within 5 seconds, meaning throwing to yourself does not reset the stall count, so you can only do it for so long. But it looked pretty funny to watch that happen.
How I would change this is that if you catch a disc in stride you can throw to yourself. However if you establish a pivot, then you can no longer make a self throw. It was annoying to get a mark on and then watch the thrower make a 3 foot pass to themselves. It seems that more intuitive that as long as you are moving you could self-pass. I was talking to someone else, and they thought it might be a good modification.
Secondly, if you stepped out of bounds with the disc it was a turnover. Meaning you caught the disc in bounds and stayed in, but if you were to pivot out of bounds it is a turnover.
This never came into effect in our game, so it was never really an issue. I would modify the rule so that you must catch the disc and stay in bounds, but you are allowed to pivot out of bounds.
Third, travelling on a caught throw is a turnover. Ok, I can deal with it being a turnover when someone throws a disc and travels. I actually think that travels called on thrown discs would be GOOD for ultimate if they were turnovers (of course that would require observers to verify the travel). I did not like the rule because I would liken it to football in that you would never expect a football player to catch a pass and then stop within 3 steps. It is pretty much physically imposible to stop within 3 steps of catching a disc running at full speed. Much of the travel calls were made on goal catches where a difficult catch was made either at full speed or the receiver was off balance and took more than 3 steps.
How I would modify this is that travel calls on caught discs are not turnovers, but on throws are...simple enough.
I did not like that you could 'strip' the disc by knocking it out of the O players hand. I don't think there is any room or reason for that with a disc in someone's hand. I think there is much more chance for injury with a disc than there is with a ball.
All in all, it was fun. I kinda like the concept more than goaltimate, of course I would like to see the above modifications made. But it is what it is.
$
I had the opportunity to play Disc Hoops today for the first time. It was actually fun to play, or so I thought. It also made me think about ultimate and the ultimate community. Another post on that later.
One of my thoughts is that disc hoops is different than ultimate, which is different from basketball, which is different from football, which is different from soccer. And that is ok. What I am saying is just because it is a disc, does not mean that the disc hoop rules must be the same rules as those followed in ultimate. Think about this, a basketball is round and a soccer is round, but each game has it's own rules. Hot box is different than ultimate, and people like to play it...so disc hoops is really just another disc game.
First, what things I did like. I liked that there were two hoops to play with and that after you score you attach the opposite goal. We eventually removed the clear line so that it became more like basketball in that as soon as there was a turnover you attacked the opposite goal with no clear line. This caused the game to be much quicker and faster than goaltimate.
You must catch the disc in bounds and not allow your momentum to carry you out of bounds. Again that means it is more similar to basketball, which means you must be more exact with your throws and body control, which I dont think is a bad thing. Another note is that we were rarely close enough for this to be an issue anyways.
I liked that you could stall the disc and that you could self mac the disc.
I liked that a travel on a throw is a turnover. (more explanation later).
Now for the items that I did not like.
I did not like that you could throw to yourself. You could be setting a mark and the offensive player could turn and throw the disc in any direction to your self. Of course the disc must be thrown to another person within 5 seconds, meaning throwing to yourself does not reset the stall count, so you can only do it for so long. But it looked pretty funny to watch that happen.
How I would change this is that if you catch a disc in stride you can throw to yourself. However if you establish a pivot, then you can no longer make a self throw. It was annoying to get a mark on and then watch the thrower make a 3 foot pass to themselves. It seems that more intuitive that as long as you are moving you could self-pass. I was talking to someone else, and they thought it might be a good modification.
Secondly, if you stepped out of bounds with the disc it was a turnover. Meaning you caught the disc in bounds and stayed in, but if you were to pivot out of bounds it is a turnover.
This never came into effect in our game, so it was never really an issue. I would modify the rule so that you must catch the disc and stay in bounds, but you are allowed to pivot out of bounds.
Third, travelling on a caught throw is a turnover. Ok, I can deal with it being a turnover when someone throws a disc and travels. I actually think that travels called on thrown discs would be GOOD for ultimate if they were turnovers (of course that would require observers to verify the travel). I did not like the rule because I would liken it to football in that you would never expect a football player to catch a pass and then stop within 3 steps. It is pretty much physically imposible to stop within 3 steps of catching a disc running at full speed. Much of the travel calls were made on goal catches where a difficult catch was made either at full speed or the receiver was off balance and took more than 3 steps.
How I would modify this is that travel calls on caught discs are not turnovers, but on throws are...simple enough.
I did not like that you could 'strip' the disc by knocking it out of the O players hand. I don't think there is any room or reason for that with a disc in someone's hand. I think there is much more chance for injury with a disc than there is with a ball.
All in all, it was fun. I kinda like the concept more than goaltimate, of course I would like to see the above modifications made. But it is what it is.
$

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